#pragma once
class Sprite;
class BackGround
{
	Sprite* _sprite;
	Sprite* _map1_effect;
	Sprite* _map3_effect1;
	Sprite* _map3_effect2;
	Sprite* _map5_effect;
	float _delay;	
	int _mapID;
	bool _draw1;
	bool _draw2;
	void update1();
	void update3();
public:
	BackGround(int id);
	~BackGround(void);
	void update();
	void render();	
};

